
As many of you already know, EQ2 is powered by an old DirectX9 API, which has been replaced by superior versions in recent years, such as DirectX 10, 11 and even 12. While it is true that there is still a lot of work to be done, when it comes to further optimising EQ2, I am also happy that Darkpaw more or less confirmed that 64-bit is just the start of something great, and that we can look forward to more development in this regard, but I also feel that there are things that we, as users, can do in order to enhance our EQ2 experience right here and right now. Helpful links going into detail about Open Source, GNU, Linux, Android: Numbers are starting to add up, looking good. Do you have a FireTV stick or Amazon tablet running on FireOS? Well, those devices are based on Android too, thus also using the Linux kernel in the end. In addition, you also have Google Stadia and ChromeOS / Chromebooks, which are powered by the Linux kernel and Vulkan. Linux is not only the dominant force on servers, but also on many business and mainstream devices, such as your Android smartphone, which is ultimately powered by the Linux kernel (Android: 70.97% versus iOS: 28.27% versus Windows: ? market share). And to make things better, the Linux distributions mentioned in this post are free, as in free beer, and free in the nature of Open Source Software. Linux on PC is going to be getting more and more popular from now on, so it might be a good idea to take a look at it now as it offers a bunch of advantages over the dominant proprietary mainstream Desktop-OS called Windows.

Valve just released the Steam Deck a couple of weeks ago, yet another beautiful device natively powered by Linux, which is going to change the landscape of gaming on Linux forever. With this thread, I am going to post a little bit of info for ppl interested in making the jump from Windows to Linux or Mac. I play EQ2 on Linux via DXVK / Vulkan and performance / fps, loading times, stability and more are superior to the vanilla Windows client running on the now obsolete DirectX9 API.

The goal here is to keep things simple for newcomers.

Feel free to help out, if you know your way around Linux.

As time goes by, I am going to slowly but steadily update this thread with more information, but only if I can find the time as a young father. Some of you might have already been following the topic here, here and here, so I thought it might be a good idea to create a dedicated thread in order to help keep things organized. Before we get started, make sure that your GPU is compatible with Vulkan:
